![]() I hope my feedback helps as i am almost sure there will be other players who get this feeling. I appreciate your response and I am certainly looking forward to where the game goes. (and yes, i've tried going spend heavy to counter the odds, just a cashsink.) I use the infinite ammo until the battle is over, or i die, in which case i then log out until the battle has ended and i can reuse my starter tank. i will not spend a single tank ability or credit because they are too valuable to hope they will be enough to win, to pricy to recharge with a loss. The files don't have to be writable by both the owner and group to be matched either will do. The game is lost, as my level 3 tank cannot output the same amount of damage. perm /uw,gw All three of these commands do the same thing, but the first one uses the octal representation of the file mode, and the other two use the symbolic form. My point of view: A level 13 tank destroys my ally from across the map, never even revealing from where he fired. I do hope there can be some form of middle ground solution because i can't stress enough that the 0/0 is very punishing and discouraging. It is very easy to drop down 2000 silvers after a WIN and the win doesn't even cover that 2000. ![]() I did think it was to prevent cheating and it does make sense but with restock costs after a fight you are forced to pretty much pick the fights you will try to win.
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